DESIGN AND IMPLEMENTATION OF VIRTUAL CLASSROOM


  • Department: Computer Science
  • Project ID: CPU2341
  • Access Fee: ₦5,000
  • Pages: 44 Pages
  • Reference: YES
  • Format: Microsoft Word
  • Views: 355
Get this Project Materials

ABSTRACT
Virtual education is a term describing online education using the Internet. This term is used in K-12 schooling, often to refer to cyber schools, and in higher education, where so-called Virtual Universities have been established. A virtual program (or a virtual course of studies) is a study program in which all courses, or at least a significant portion of the courses, are virtual courses, whether in synchronous (i.e. real time) or asynchronous (i.e. self-paced) formats. Virtual courses – a synonym is online courses – are courses delivered on the Internet. "Virtual" is used here to characterize the fact that the course is not taught in a classroom face-to-face but through some substitute mode that can be associated with classroom teaching. That means people do not have to go to the real class to learn. Although there is a long and varied history of distance education, the current intersection of technology as a means to facilitate real-time communication with community-centered interaction, and the increasing acceptance and employment of those developments in the broader culture, have uniquely positioned virtual schools in a position of significant innovation and responsibility. In an educational environment in which school choice for families and students is increasingly valued, “cyber charter schools, as an outgrowth of the charter movement and the virtual school movement, represent a unique group of schools characterized by both their administrative model and their course delivery technology.


TABLE OF CONTENT
TITLE PAGE                               
CERTIFICATION PAGE                           
APPROVAL PAGE                               
DEDICATION                               
ACKNOWLEDGEMENT                       
ABSTRACT                                   
TABLE OF CONTENT                           
CHAPTER ONE
1.0    INTRODUCTION                           
1.1    STATEMENT OF PROBLEM                   
1.2    PURPOSE OF STUDY                       
1.3    AIMS AND OBJECTIVES                    
1.4    SCOPE OF THE STUDY                    
1.5    LIMITATIONS OF THE STUDY               
1.6    DEFINITION OF TERMS                   

CHAPTER TWO
2.0    LITERATURE REVIEW                       

CHAPTER THREE
3.0    METHODS FOR FACT FINDING AND DETAILED DISCUSSIONS OF THE SUBJECT MATTER        

CHAPTER FOUR
4.0    FUTURES, IMPLICATIONS AND CHALLENGES OF THE SUBJECT MATTER FOR THE SOCIETY.

CHAPTER FIVE
5.0   SUMMARY, RECOMMENDATION AND CONCLUSION   
5.1    SUMMARY                       
5.2    RECOMMENDATION                       
5.3    CONCLUSION
REFERENCES       

  • Department: Computer Science
  • Project ID: CPU2341
  • Access Fee: ₦5,000
  • Pages: 44 Pages
  • Reference: YES
  • Format: Microsoft Word
  • Views: 355
Get this Project Materials
whatsappWhatsApp Us