Effects of Modern Games on Muslim Youths: A Case Study of Gwandu Local Government Area of Kebbi State


  • Department: Arabic And Islamic Studies
  • Project ID: AIS0023
  • Access Fee: ₦5,000
  • Pages: 66 Pages
  • Reference: YES
  • Format: Microsoft Word
  • Views: 697
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TABLE OF CONTENTS

Title page………………………………………………………….. I

Approval page………………………………..…………………… II

Dedication………………………………………………………….. III

Acknowledgement……………………………………………..…. IV-V

Table of contents ..………………………………………………. VI-IX


CHAPTER ONE…………………………………………………. 1

1.2 Introduction.………………………………………………….. 1

1.3 Background of the Study………….………………………… 1-2

1.1.1 Football………………………………………………….….. 3

1.1.2 Table Tennis………………………………………………... 3-7

1.2 Scope and Limitation……………………………………..…. 7

1.3 Significance of the Study……………….………………..….. 7

1.4 Statement of Research Problem……………………….……. 8-9

1.5 Aim and Objectives…………………………..……………… 9

1.6 Methodology…………………………………………………. 10

1.7 Structure.……..………………………………………………. 10-11

1.8 Literature Review………………………………….…………. 11-13


CHAPTER TWO: ……………………………………………. 14

2.1 Historical background of Gwandu Local Government… 14-15

2.2 Geographical location of Gwandu Local Government.… 16

2.3 People of the area and their system of belief ……………. 16-18


CHAPTER THREE…………………………………………… 19

3.1 Definition of Modern Games……………………………… 19-20

3.2 The Position of Modern Games in the Qur’an and Hadith……………………………………………………… 20-21

3.2.1 Horse riding……………………………………………… 21

3.2.2 Archery…………………………………………………… 21-22

3.2.3 Swimming………………………………………………… 22-23

3.3 Lawful and prohibited Games in Islam………….......... 23-25

3.3.1 Lawful games…………………………………………….. 25-26

3.3.2 Prohibited Games……………………………….……….. 26-27

3.3.2.1 Playing with dice……………………………………….. 27

3.3.2.2 Playing with card……………………………………… 27-28

3.4 Modern Games and Muslim Youths in Gwandu Local Government………………………………………………… 28-33


CHAPTER FOUR…………………………………………..… 34

4.1 Negative and Positive effects Of Modern Games on Muslim Youths……………………………………………………… 34

4.2 Causing Muslims to Glorify, Love, Esteem and honour the disbelievers……………….………………….. 34-36

4.3 Diverting Muslims from thinking about Islamic issues… 36-37

4.4 Diverting Muslims from fulfilling their Islamic objectives and esteemed issues to occupy themselves with trivia and frivolity…………………………………… 37-38

4.5 Inverting standards and corrupting Peoples’ perceptions 38-39

4.6 Setting an evil example for the Muslim Youths………… 39-40

4.7 Hindering People from remembrance of Allah and from fulfilling their religious obligations……………………….. 40-42

4.8 Enslavement and emotional control……………………… 42-44

4.9 Corrupting community and family relationship………… 44-45

4.10 Leads one to curse his (own) Parents…………………… 45

4.11 Intensifies hatred and enmity between People…………. 45-48

4.12 Waste of money………………………………………….. 48-49

4.13 It is a fertile medium for gambling…………………….. 49-50

4.14 Positive effects of Modern Games……………………… 50


CHAPTER FIVE…………………………………………….. 51

5.1 Solutions to the effects of Modern Games on Muslim Youths and Recommendations…………………………… 51-55

5.2 Conclusion…………………………………………………... 55

Bibliography/References……………………….…………… 56

List of informants…………………….……………………... 57

  • Department: Arabic And Islamic Studies
  • Project ID: AIS0023
  • Access Fee: ₦5,000
  • Pages: 66 Pages
  • Reference: YES
  • Format: Microsoft Word
  • Views: 697
Get this Project Materials
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